Tight Spot

The rules and the knack

How to play

Each street on the map is handmade around one idea: a skip blocking your usual stopping place, cones in the bay, a van double-parked opposite. Reverse your red car into the marked bay without denting anything, in as few moves as you can.

The streets

District 1 is Acacia Avenue: eight streets on a little map, from Plenty of Room to the Test with Mr Hale. Finish a street to open the next. After the second street the road forks, so if one street has you stuck you can try the other branch. Both branches meet again before the Test.

Two more districts follow. The High Street has traffic released by a light behind you (the chip at the top shows it) and cyclists in a painted lane; queued cars honk after four seconds and give up after ten. Harbour Hill has hills that roll the car when you lift off, and wet roads and leaves that make it slide. Each district opens once you have half the stars in the one before; use the arrows on the map to move between them.

Before you drive, a card tells you the street's idea, its par and its three stars. Every street gives stars for the same three things, in the same order:

A move is a change of direction, like a stroke in golf. Driving up past the bay and reversing in is one move; pulling forward to straighten is a second. Creeps shorter than about 35 cm are not counted. Par is the number of moves a tidy park takes on that street, and every street has been checked by a route-finder to make sure par is possible.

Stars are kept from your best attempts, so you can get a clean run one time and a par run another. Your progress is saved in this browser.

Help on the street

The controls

The steering wheel does not spring back to the middle when you let go, so you can set the wheel first and then drive, as you would in a real car park.

On a computer

On a phone or tablet

Put a thumb anywhere on the left half of the screen and slide it sideways to turn the wheel. The little wheel in the corner shows how far you have turned, with a notch in the middle and at full lock. Put your other thumb anywhere on the right half and slide up to drive or down to reverse. A short slide creeps, a long one goes faster, and lifting your thumb stops the car. Double-tap the left half to straighten the wheel. If you prefer the wheel to straighten itself when you let go, tap Auto-centre.

A technique that works

Driving instructors teach parallel parking as a routine with fixed reference points, and the same routine works here. The kerb is on your left, as on any British street.

Stop alongside the front car, reverse on full left lock to about 45 degrees, straighten, then full right lock into the gap 1 2 3 KERB

Ink is driving forward, red is reversing. The drive past and one reverse: a one-move park.

  1. Pull up level with the front car. Drive past the gap and stop when your rear bumper lines up with the rear bumper of the car in front of the gap, roughly half a car's width out from it. This is your reference point. Stopping too far forward costs you room, and stopping short means your nose will swing into that car.
  2. Full left lock, then reverse. Turn the wheel all the way to the left before you move, then reverse slowly. The back of the car swings towards the kerb. Keep going until the car sits at about 45 degrees and your rear wheel is roughly level with the back of the front car's bumper.
  3. Straighten, then full right lock. Centre the wheel and reverse a short way in a straight line. Then turn to full right lock and keep reversing. The nose swings in behind the front car and the car comes parallel to the kerb. Stop when it is straight.

If you finish a little short of the car behind, a gentle pull forward with the wheel straight centres you in the bay. That is a second move, and two moves is par on most early streets.

Too far from the kerb? Creep forward on left lock, then back on right lock. That is two more moves, mind.

Small habits that help

The daily park, practice and the Shift

Besides the streets there are three other modes on the title card. Practice gives endless generated streets that get tighter as you go. The Shift is a roguelite run of parking jobs where dents cost licence points and twelve points end the run, and the Daily shift is the same run for everyone that day. Those modes count shunts: every change of direction after the first, so a clean drive-past-and-reverse scores zero.

Sharing your result

After a daily park you can copy a short result to paste into a group chat. It shows your stars, the legs of your manoeuvre as arrows (▶ forward, ◀ reverse) and your numbers.

Questions

When does the street change?

At midnight where you are. Everyone playing on the same date gets the same street, the same gap and the same parked cars.

Can I have another go?

Yes, as many as you like. Your best attempt for the day is the one that is kept and shared, and the share line shows which try it was.

What are practice streets?

Unlimited extra streets that start with generous gaps and get tighter as you go. They do not affect your daily result or your streak.

What does the hint button do?

The examiner chalks a path on the road and shows a faint outline where you should stop before reversing. Hints may come after a short optional advert. You never have to watch one to play.

Do I need an account?

No. Your results, streak and practice progress are saved in your own browser on your device. Clearing your browser data resets them.

Play Acacia Avenue Twenty-four handmade streets, three stars each.